NPC minds for games
Characters with lives of their own.
Samskriti gives every character in your game a mind. They notice, remember, talk and change, all on their own.
Book a demoScroll to play through three worlds
Level 1 · Neon City // They notice
What they see and hear becomes theirs.
A fight breaks out on the sidewalk. A kid saw it. Someone behind the kiosk only heard it, and turned to look.
Level 1 · Neon City // They remember
They don’t forget who did what.
Later, at the noodle stall, the one who heard it walks past the one who did it, and gives them a little more room.
Level 2 · Old City // They talk
News travels the way it does in real life.
A different game, the same minds. Word of a quarrel crosses the square person to person: the first to hear it believe it, the ones who hear it third-hand doubt it, and it comes back to the one who started it.
Level 3 · Forest Village // They change
What they live through shapes who they become.
Two siblings stood side by side at the fire. Only one of them saw the fight. Watch how they walk home.
Any world // For studios
One set of minds. Any world you build.
- Drops into UnityYour game keeps its own movement, animation and actions. Samskriti brings the minds.
- Every run can be replayed exactlySame start, same lives, so you can test the story you ship.
- Saves perfectlyLoad a save and every memory, friendship and grudge is right where the player left it.
Meet them
Come meet the characters.
Thirty minutes, live, with the characters themselves.
Book a demo